Someone implemented the same 3D scene using different API/frameworks. Interesting from a learning point of view. But as someone commented in HN, some implementations could be made to look the same given enough effort.
This repository contains multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms. The goal is to provide a comparison between multiple rendering methods. This is inherently biased due to the variety of algorithms used and available CPU/GPU configurations, but can hopefully still provide interesting insights on 3D rendering.