{"id":587,"date":"2015-08-03T14:07:45","date_gmt":"2015-08-03T06:07:45","guid":{"rendered":"http:\/\/blog.boviner.com\/?p=587"},"modified":"2015-08-03T14:07:45","modified_gmt":"2015-08-03T06:07:45","slug":"what-directx-12-means-for-gamers-and-developers-pc-gamer","status":"publish","type":"post","link":"https:\/\/tongwing.woon.sg\/blog\/what-directx-12-means-for-gamers-and-developers-pc-gamer\/","title":{"rendered":"What DirectX 12 means for gamers and developers &#8211; PC Gamer"},"content":{"rendered":"<p>Abstraction is good for developers, right? Why else would you be programming in high-level languages like C++, Go, Python instead of assembly language?  Well, it turns out the situation is not so straightforward for game programming.<\/p>\n<p>In terms of graphics programming, after years of high-level graphics API, the trend has been to go as close to metal as possible (Apple&#8217;s <a href=\"https:\/\/developer.apple.com\/metal\/\">Metal<\/a>, OpenGL reborned as <a href=\"https:\/\/www.khronos.org\/vulkan\">Vulkan<\/a>, and now DX12). This article does a very good explanation of why this is happening.<\/p>\n<p>In a way, this is a manifestation of the break-down of Moore&#8217;s law &#8211; at least in terms of clock-speed improvements. Games are among the most demanding type of applications in terms of performance, and for years we have been riding along the wave of &#8220;free&#8221; performance thanks to Moore&#8217;s law. In case you haven&#8217;t noticed, <a href=\"http:\/\/www.extremetech.com\/computing\/165331-intels-former-chief-architect-moores-law-will-be-dead-within-a-decade\">the party has ended<\/a>. That, combined with increasing performance of the GPU, means we can no longer get free performance from CPU alone. Someone has to do the work to manage the GPU+CPU dichotomy and ensure that the &#8220;pipeline is full&#8221; so as to speak. Thankfully game engines are now taking on that role, but the graphics API needs to allow them to have full access to the low level capabilities.<\/p>\n<blockquote><p><a href=\"http:\/\/www.pcgamer.com\/what-directx-12-means-for-gamers-and-developers\/\"><img decoding=\"async\" class=\"alignnone size-full\" src=\"http:\/\/blog.boviner.com\/wp-content\/uploads\/2015\/08\/VPMQGB8GrBrQ.878x0.Z-Z96KYq.jpg\" alt=\"\" \/><\/a>Hint: it&#8217;s exciting.\u00a0Expert Peter &#8220;Durante&#8221; Thoman takes a technical deep dive into the promising potential of DX12.<\/p><\/blockquote>\n<p>Source: <em><a href=\"http:\/\/www.pcgamer.com\/what-directx-12-means-for-gamers-and-developers\/\">What DirectX 12 means for gamers and developers &#8211; PC Gamer<\/a><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Abstraction is good for developers, right? Why else would you be programming in high-level languages like C++, Go, Python instead of assembly language? Well, it turns out the situation is not so straightforward for game programming. In terms of graphics programming, after years of high-level graphics API, the trend has been to go as close [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,8],"tags":[],"_links":{"self":[{"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/posts\/587"}],"collection":[{"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/comments?post=587"}],"version-history":[{"count":5,"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/posts\/587\/revisions"}],"predecessor-version":[{"id":593,"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/posts\/587\/revisions\/593"}],"wp:attachment":[{"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/media?parent=587"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/categories?post=587"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tongwing.woon.sg\/blog\/wp-json\/wp\/v2\/tags?post=587"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}